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Personal Projects

During my coursework at UCSB, I dedicated myself to various personal projects centered around gaming and entertainment. Whether exploring the mechanics of game design or analyzing the cultural impact of entertainment media, each project has been a platform for both learning and creativity. These experiences have fostered my ability to think critically, problem-solve creatively, and communicate effectively.

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"Wonderland's Edge" is an interactive storytelling experience inspired by the acclaimed Japanese show "Alice in Borderland". In this game created in Twine, players are thrust into the enigmatic world of the Borderland, a place where survival depends not only on wit and strategy but also on understanding the deep-seated lore that permeates every aspect of this mysterious realm.

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"Don't Leave Me" is an platformer game created as a group project for my CS 20 class, featuring pixelated graphics and images all created by me. In this engaging demo, players embark on a thrilling adventure through different terrain levels, navigating various obstacles, collecting keys, and facing challenges along the way.

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Interactive storytelling games have become an essential component in the gaming business, providing players with an immersive experience in which their choices influence the narrative. The use of lore, which includes webs of backstory, mythology, and world-building, is vital to the success of these games. This article examines the impact of lore on players and provides examples from other successful games that use this narrative element.

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This group paper delves into the rising prominence of body horror as a sub-genre within contemporary comics and manga. Despite its popularity, there remains a gap in its exploration through feminist and gender studies perspectives. My section, spanning from pages 5 to 11, focuses on the portrayal of perceptions of beauty standards and empowerment in relation to body horror within Junji Ito's "Tomie."

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